algorithms-for-computing-li.../src/main/java/App.java

61 lines
1.6 KiB
Java

import Model.LineModel;
import Presenter.Presenter;
import View.MainFrame;
import java.awt.Font;
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
/**
* Implementierung verschiedener Algorithmen zur Berechnung von Ausgleichsgeraden.
*
* @Author: Armin Wolf
* @Email: a_wolf28@uni-muenster.de
* @Date: 28.05.2017.
*/
public class App {
private static void setUIFont(javax.swing.plaf.FontUIResource f)
{
java.util.Enumeration<Object> keys = UIManager.getDefaults().keys();
while (keys.hasMoreElements())
{
Object key = keys.nextElement();
Object value = UIManager.get(key);
if (value instanceof javax.swing.plaf.FontUIResource)
{
UIManager.put(key, f);
}
}
}
private static void setLookAndFeel(JFrame view){
try {
UIManager.setLookAndFeel("com.jtattoo.plaf.aluminium.AluminiumLookAndFeel");
} catch (ClassNotFoundException e) {
e.printStackTrace();
} catch (InstantiationException e) {
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
} catch (UnsupportedLookAndFeelException e) {
e.printStackTrace();
}
SwingUtilities.updateComponentTreeUI(view);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
MainFrame view = new MainFrame();
setLookAndFeel(view);
setUIFont (new javax.swing.plaf.FontUIResource(new Font("Verdana",Font.PLAIN, 12)));
view.setPresenter(new Presenter(new LineModel(), view));
});
}
}